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Blender how to make a new file
Blender how to make a new file









  1. #Blender how to make a new file install
  2. #Blender how to make a new file generator

#Blender how to make a new file install

You can install Matcaps into Blender as shown below. This contains a camera setup and a model that uses different forms of shading / modelling to get an idea of what your matcap will look like when in use: There is a workspace for previewing called 'Matcap Testing. There is a node called Skew that can be activated to warp the image, which may offer more desireable results for non-HDRI inputs. This works in combination with the Material and Lights workspace and will drastically change results.

blender how to make a new file

This workspace allows you to easily input an image to be used as a HDRI for the scene. These will react differently depending on your material setup - some sun lights set up as rim lights will be VERY powerful with certain materials. You also have access to a variety of preset lights. This workspace is the main scene where you have direct access to the Material for the sphere that generates the Matcap. This will ensure it will not be removed if it is not currently in use. If you add or create a material, make sure it is marked as having a Fake User: Usage is simple - arrange lights and material as desired, then render the Viewport as using Viewport Render Image! (ctrl + )įollow the built in Text Editor instructions to ensure your material preview is setup correctly! You can then rezip and overwrite the original by running the Install Application Template again: Make sure the filename remains to be startup.blend - rename it if necessary

#Blender how to make a new file generator

If you wish to override the inital generator file (perhaps you've added materials or lighting setups, etc), you can unzip the MatcapGen.zip and overwrite the startup.blend with your new file. It will not replace your initial startup file, it simply adds a new workspace you can select on a new project - meaning you can experiment with the file and return to the inital state of the generator when required. This will mean that you can access the initial file at any time. I highly suggest using the startup file - you can install it as seen here: blend file and a startup file have been included. Output images can be used anywhere! These are commonly used in various (Unity) shaders and sculpting programs.

blender how to make a new file

This is a generator for Matcap textures using a combination of various lighting setups, including 'shadow lights' which remove light, and Blender's material node setup.īasic materials have been added, but it is compatible with any node groups that can be applied to a basic UV Sphere. Blender generator for MatCaps / "Sphere Textures".











Blender how to make a new file